So i have a simple bush scene in the blender render engine with a basic lamp and ground plane and i have also switched to material shading mode.
The Bushes
The bushes are basically alpha planes with a leaf texture on it, i duplicated and bunched them up together. The leaf textures was imported into blender using the "Import images as planes" addon so the alpha transparency showed up in the viewport.
The Shadows
As you can see the shadows that are being casted on the groundplane are of the actual geometry and there is no affect of the transparency in it.
The Lamp settings
Here are the lamp settings.
The Material settings of the bush
The Question
The shadows that are being casted on the groundplane are of the actual geometry and not of the alpha, how do i make it cast the shadow of the alpha and not the actual geometry of the alpha planes ?