I am trying to simulate a small setting in a casino in Blender. I have a cube that has a green felt texture mapped to it (it's my table) and I have some playing cards on top of it (they are also textured with an image).
A couple of problems that I think are likely related:
So far I have been setting the textured surface on all the objects as Background Why? Because they show up nice and bright. If I use the default surface mode, I think Diffuse BSDF or Principled, the textures show up very dark.
I started playing around with some objects here because I’d like a realistic-looking scene with lighting directly overhead and my table or cards with textures aren’t getting lighter/darker nor casting any shadows.
I see people talk about a cast shadow or shadow option. I don’t see it. I see something called, contact shadows. I have a feeling that’s not it.
Stumbling around some forums I saw someone posted about “World lighting?” So I clicked on the down arrow under options for Viewport Shading. I unchecked Scene Lights and Scene World - doesn’t seem to help.
What else can I be checking for to figure out why…
- Shadows aren’t showing
- Texture mapped images aren’t getting lighter or darker depending on the light location
- Why initially are the texture-mapped images are always dark unless in background mode.