Material for the eyelid mesh is a simple transparent node into material surface output. mesh uses a subdivision and shrinkwrap modifier in that order. It also only shows up in cycles render but not material preview.
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$\begingroup$ did you try to "play" a bit with the offset of the shrinkwrap? might help. $\endgroup$– ChrisCommented Jul 7, 2021 at 7:28
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1$\begingroup$ Oh lol, I increased it by .0005 to .005 and it went away. Thanks. $\endgroup$– AtomicTranqCommented Jul 7, 2021 at 7:48
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$\begingroup$ you are welcome $\endgroup$– ChrisCommented Jul 7, 2021 at 8:23
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