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Material for the eyelid mesh is a simple transparent node into material surface output. mesh uses a subdivision and shrinkwrap modifier in that order. It also only shows up in cycles render but not material preview.

Note the black spots Note the black spots

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  • $\begingroup$ did you try to "play" a bit with the offset of the shrinkwrap? might help. $\endgroup$
    – Chris
    Jul 7 at 7:28
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    $\begingroup$ Oh lol, I increased it by .0005 to .005 and it went away. Thanks. $\endgroup$ Jul 7 at 7:48
  • $\begingroup$ you are welcome $\endgroup$
    – Chris
    Jul 7 at 8:23

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