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How can I enable adaptive subdivision in Blender 2.8? I have a noise texture plugged into the displacement output for a material, with the displacement method set to Displacement Only. There is no "adaptive" option for my subdivision surface modifier, however, when I increase the subdivision levels manually, the mesh is displaced in the rendered view.

I am rendering with cycles with the 2.8 beta version downloaded today.

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  • $\begingroup$ Make sure you're in experimental mode! $\endgroup$
    – Linguini
    Nov 30, 2018 at 1:32
  • $\begingroup$ How do I enable that in 2.8? $\endgroup$
    – Erik
    Nov 30, 2018 at 1:51

1 Answer 1

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Here are the steps:

  • Select Cycles for Render Engine
  • Select Experimental for Feature Set
  • Select Dicing Rate and Preview count in Subdivision drop down
  • Select Subdivision Modifier from Modifiers tab but do not apply it
  • Check Adaptive check box and choose dicing scale
  • Done!

I hope that helps

Demo Video

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  • $\begingroup$ Do NOT apply the modifier. $\endgroup$
    – L0Lock
    Nov 30, 2018 at 12:17
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    $\begingroup$ @L0Lock thanks. Forgot about that. Corrected the same. $\endgroup$ Nov 30, 2018 at 13:22
  • $\begingroup$ How do I enable experimental mode in Blender 2.8? $\endgroup$
    – Erik
    Dec 1, 2018 at 1:28
  • $\begingroup$ The button is no longer in the same place it was in 2.79 $\endgroup$
    – Erik
    Dec 1, 2018 at 2:01
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    $\begingroup$ Also note: subdivision Adaptive is only available when this modifier is at the bottom of the stack! $\endgroup$
    – Christos
    Feb 9, 2020 at 21:57

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