How can I enable adaptive subdivision in Blender 2.8? I have a noise texture plugged into the displacement output for a material, with the displacement method set to Displacement Only. There is no "adaptive" option for my subdivision surface modifier, however, when I increase the subdivision levels manually, the mesh is displaced in the rendered view.

I am rendering with cycles with the 2.8 beta version downloaded today.

  • $\begingroup$ Make sure you're in experimental mode! $\endgroup$ – Dr. Farquaad Nov 30 '18 at 1:32
  • $\begingroup$ How do I enable that in 2.8? $\endgroup$ – Erik Nov 30 '18 at 1:51

Here are the steps:

  • Select Cycles for Render Engine
  • Select Experimental for Feature Set
  • Select Dicing Rate and Preview count in Subdivision drop down
  • Select Subdivision Modifier from Modifiers tab but do not apply it
  • Check Adaptive check box and choose dicing scale
  • Done!

I hope that helps

Demo Video

  • $\begingroup$ Do NOT apply the modifier. $\endgroup$ – L0Lock Nov 30 '18 at 12:17
  • 1
    $\begingroup$ @L0Lock thanks. Forgot about that. Corrected the same. $\endgroup$ – Neeraj Lagwankar Nov 30 '18 at 13:22
  • $\begingroup$ How do I enable experimental mode in Blender 2.8? $\endgroup$ – Erik Dec 1 '18 at 1:28
  • $\begingroup$ The button is no longer in the same place it was in 2.79 $\endgroup$ – Erik Dec 1 '18 at 2:01
  • $\begingroup$ Modified the answer. I'm also commenting because I'm not sure whether you get a notification whenever an answer is edited or not. $\endgroup$ – Neeraj Lagwankar Dec 2 '18 at 2:45

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