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So I have a model that is separated into a few pieces and each piece has it's own material, the nose piece has a material transparency problem. I have the nodes set up correctly but the material only turns transparent when in Material Preview mode and when I use "Alpha Blend" in the blend mode options, in Cycles Render it makes the material "see through".

donkey

Now the weird thing is that the material stays black when switching to the other blend modes... but turns transparent when I move the nose piece slightly. I could fix it by moving the nose piece veeery slightly but I would rather not.

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I still don't know why it appeared transparent but I found a workaround, I just used a second UV map. I didn't know you could use multiple UV maps...

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