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I am trying to straighten my UVs which i unwrapped using sphere projection, but the follow quad tool just isnt working ... I have tried it multiple times.

enter image description here

enter image description here

Everytime i use "follow active quad" after positioning my central face and scaling its vertices in X and Y at 0, i keep getting that flat uv which does not really resemble my model.


Edit:

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From your personal experience, do the uvs still look stretched to you guys?

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  • $\begingroup$ Are you selecting all of the faces THEN the straightened face last BEFORE using it? I actually made a quick tutorial a while back on how to do this so it might help: youtu.be/h0VC1njc8w4 $\endgroup$ Commented Jun 22, 2021 at 11:39
  • $\begingroup$ could you please share your object? pasteall.org/blend $\endgroup$
    – moonboots
    Commented Jun 22, 2021 at 11:42
  • $\begingroup$ I made an object similar to yours and actually Sphere Projection gives me straightened UVs if I set Direction > Align to Object, and Follow Active Quads also gives me straightened UVs (but the Sphere Projection preserves the correct aspect of the faces). Are you trying to straighten those already distorted UVs or have you reset the UVs before unwrapping them with Follow Active Quads? If not, the result might be quite different. $\endgroup$ Commented Jun 22, 2021 at 13:25
  • $\begingroup$ i created 2 identities because i couldnt find a way to log into my first account, so i just created another $\endgroup$
    – Sid
    Commented Jun 22, 2021 at 17:23
  • $\begingroup$ thanks @TheJovialBrit brit...it helped out..my UVs are..simingly straight. i appreciate the help! $\endgroup$
    – Sid
    Commented Jun 22, 2021 at 17:23

1 Answer 1

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... it is designed like this. There is misunderstanding which active quad is followed ...
It doesn't follow mesh face shape, but already unwrapped UV face shape ...

Plane in Edit mode ... UV Map with Vertex edit ... Unwrap > Follow Active Quad enter image description here

... Reset helps, because UV of active face become square :) Check Blender Manual (Note)


Anyway in your case ... When I try to create something similar to your model with same Seams I Unwrapped like this ...

enter image description here

First - in edit mode select all faces ...

  • Unwrap > Reset
  • Unwrap > Cube Projection - for top and bottom part selected
  • Unwrap > Unwrap - for selected sides selected

enter image description here

If your result is stretched, check if Scale of your object is one in all axis.
If not Apply Scale Ctrl+A before Unwrap.

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