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I am trying to UV unwrap the face of a cylinder so the texture creates concentric rings on the surface. However I can't get the UV map to properly align the "ends" and instead always distorts at one of the edges. I have used the "Follow Active Quads" command and even tried the reset trick that some users have mentioned.

Any help would be much appreciated. TIA

enter image description here

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    $\begingroup$ maybe it has to do with the Subdivision Surface modifier, in its Advanced options make sure it is set to Boundary > Keep Corners? $\endgroup$
    – moonboots
    May 2, 2022 at 4:10
  • $\begingroup$ Aha! Yes, that was it. Thank you kindly! $\endgroup$
    – Adam
    May 2, 2022 at 4:24

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It has to do with the Subdivision Surface modifier, in its Advanced options make sure it is set to Boundary > Keep Corners.

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