(newbie here)
I have an rigged character and I am trying to add additional .FBX props on top of that.
Steps followed:
- Import FBX prop (a branch in this case)
- Add Armature modifier and linked it to the Rig and Checked "Bind it to Vertex Groups"
- Create a new vertex group for the newly added prop and add it to "head" (named exactly as my head bone)
- Moved the SM_Tree_Twing_02 under Head object in tree (I don't know if this matters, though)
The problem: If I try to rotate the "head" bone in Pose mode, my prop doesn't follow the bone rotation. Normal Pose:
What am I missing? I'm sure I'm missing something because if I try to export to Unity I get the branch follow my character and has movement on it (it is linked to something from my Armature). Thank you for your input. I don't mind going to read how it is done but frankly I do not know what exactly to search for.