When exporting my Rig/Character to fbx. I'll import it to UE4 and everything works but the feet. For some reason, each foot is disconnected and are created as their own Rig/Character in UE4. I don't know if I'm doing something wrong in blender and forgot something or if this is a UE4 problem.
Project File: http://www.filedropper.com/ue4charactertest3_2
Forgot to add that there is a error that comes along with the import to UE4. "Could not find the bind pose. It will use time 0 as bind pose."