First off I'm very new to blender so this has been a huge learning experience for me.

I have generated a character using "MBLab" Add-On from blender. It has made an armature for me that I would like to have my cloths follow. The end goal is to be able to have a rigged character with cloths exported to my game engine of choice.

I have all the cloths modeled now I just need to make them follow the bones. However, I can't seem to get it to work, properly. Here is what I have done:

  1. Selected the mesh, then selected the armature, and pressed Ctrl-P
  2. I selected Armature Deform > With Empty Groups
  3. I added the "Data Transfer" modifier, selected the character mesh as the "Vertex Data"
  4. I go into pose mode and it doesn't move with the armature. I can rotate it just fine in object mode because of the parenting

I can get the clothing mesh to move with the armature if I select "Bone Envelops" in the Armature modifier. However, if do that the mesh is moved slightly and no longer aligns with the character.

How can I properly make my cloths move with the armature without shifting their positions? If there is no way to do that then how can I reset the clothing meshes' positions back to their original positions prior to selecting "Bone Envelops"?

Selected Bone Envelops Here

Without Bone Envelops: enter image description here

With Bone Envelops: enter image description here


1 Answer 1


I've tried to correct with the method explained below, if it still doesn't work, try with the Mesh Deform method as explained here.

  • Deactivate the Armature modifier visibility (screen icon button) for both the arm and the straps, so that the armature doesn't move the one or the other:

enter image description here

  • Then you can see that arm and straps are not aligned, and the object even go through each other, you need to correct this in Object mode and in Edit mode.

enter image description here enter image description here

  • Once you're good, in the strap's Data Transfer modifier, click on Vertex Data, on Vertex Group(s), Generate Data Layers and Apply:

enter image description here

  • Reactivate the armature visibility for both arm and straps, move the bones, it works, even though it will probably need some adjustments:

enter image description here

  • $\begingroup$ Awesome thank you for this. I will try this out a little later today. Is there an easy way to re-align/snap the straps back to the body of the character without having to adjust the x,y,z coordinates manually? $\endgroup$
    – wesleywh
    Commented Sep 8, 2020 at 17:26
  • $\begingroup$ I don't think there's any easy way, just enable Proportional Editing $\endgroup$
    – moonboots
    Commented Sep 8, 2020 at 17:34
  • $\begingroup$ Sounds good. Will do. I will have to watch a quick YouTube tutorial on Proportional Editing to get a little more grounding. $\endgroup$
    – wesleywh
    Commented Sep 8, 2020 at 17:35
  • $\begingroup$ Moving this back to fix the character is terrible. There has to be a better way... This is going to take weeks if not close to a month at my speed to re-shape every single peice of clothing this character has. This is nightmare.... $\endgroup$
    – wesleywh
    Commented Sep 16, 2020 at 2:39
  • $\begingroup$ mmh, this should not be so complicated, but you could try another way, using a Mesh Deform modifier for your straps: youtube.com/watch?v=P6s9H8xX7YA $\endgroup$
    – moonboots
    Commented Sep 16, 2020 at 4:35

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