First off I'm very new to blender so this has been a huge learning experience for me.
I have generated a character using "MBLab" Add-On from blender. It has made an armature for me that I would like to have my cloths follow. The end goal is to be able to have a rigged character with cloths exported to my game engine of choice.
I have all the cloths modeled now I just need to make them follow the bones. However, I can't seem to get it to work, properly. Here is what I have done:
- Selected the mesh, then selected the armature, and pressed Ctrl-P
- I selected Armature Deform > With Empty Groups
- I added the "Data Transfer" modifier, selected the character mesh as the "Vertex Data"
- I go into pose mode and it doesn't move with the armature. I can rotate it just fine in object mode because of the parenting
I can get the clothing mesh to move with the armature if I select "Bone Envelops" in the Armature modifier. However, if do that the mesh is moved slightly and no longer aligns with the character.
How can I properly make my cloths move with the armature without shifting their positions? If there is no way to do that then how can I reset the clothing meshes' positions back to their original positions prior to selecting "Bone Envelops"?