I rigged the body of my character and proceeded to the facial rig, in which the eyes (mesh) are already connected to an armature, but now I want to connect those eyes armature to a new bone I made on his head so I can control both of them at the same time.
Adding to that, I also want to connect that new head bone to my master bone so I can move it all together. Tried bone and object constraints, and parenting, but for some reason I can't seem to get it right. Everytime I move master bone (which you can't see on the image) in "Pose mode", the head bone and eye armature won't follow.
Thanks in advance :)