0
$\begingroup$

I'm a newbie when it comes to blender so I started making my first model, when I render it smooth a weird indention forms near the bottom where a face intersects, how do I get rid of this? enter image description here

Link to the blend file:

$\endgroup$
6
  • $\begingroup$ Hello and welcome to the site! Please elaborate a bit, as of now your question is hard to answer. Maybe post a picture of the face in question or even the mesh. You can also upload your .blend to blend-exchange.giantcowfilms.com so other people can take a look. $\endgroup$ – palkonimo Dec 19 '20 at 2:13
  • $\begingroup$ Hey, thanks I added the blend for people to look at! $\endgroup$ – Jacob Vondrasek Dec 19 '20 at 2:24
  • $\begingroup$ Please show your model in edit mode. Then select part of you model ... at the bottom side outside ... not any of the inside ... grow the election with control numpad + and see if the shape meets your expectation. There is also quad view to see you mesh from many viewpoints at once $\endgroup$ – atomicbezierslinger Dec 19 '20 at 3:15
  • $\begingroup$ Another approach is to archive your current work and create a new scene or new file. Create your mesh a second time. You will be faster and better the second time. You might reduce any mistakes the second time. $\endgroup$ – atomicbezierslinger Dec 19 '20 at 3:18
  • $\begingroup$ There may be ways to correct your model. They probably fall into a tutorial category. Please See a 10 minute tutorial on the famous website that has a name that rhymes with noonoob. Please look again at proportional editing. You can also make a selection of the indentation and flatten it by scaling the z component to zero. Blender allows you to set the origin of transformation to a selected vertex and scale to it. Again these are best described in tutorials once you know the target words to search. BSE has examples. $\endgroup$ – atomicbezierslinger Dec 19 '20 at 3:24
2
$\begingroup$

If we take a look at the inner topology, here is what we can see (below). You have inner faces, i.e. edges that are common to more than 2 faces, it is not good because when you'll try to smooth it, it will tend to create artifacts as it will try to smooth with all these inner faces as well, so select all these faces and delete.:

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.