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I'm modeling something in blender, I want to inset a face properly but it is getting glitchy when I insert the face, tried deleting the face and grid filling it, I also tried quad and voxel remesh to retopologize but remesh makes my model weird.

Blend file

Does anyone know how to fix this or knows a different technique to make faces inset.

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The faces overlap when you inset because of your current topology. You can try that:

You have overlapping vertices, so first select all in Edit mode and press M > Merge by Distance. Fill the face with F. Select each side notche and press X > Limited Dissolve in order to remove some useless vertices, in the Operator box choose a value around 3:

enter image description here

Now select all and inset:

enter image description here

You have overlapping faces, you just need to move some vertices to fix that, or simply merge them:

enter image description here

You can also correct the topology with the knife tool (K):

enter image description here

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  • $\begingroup$ Thanks, it's really nice how you explained your answer. $\endgroup$ Commented Apr 21, 2022 at 9:14

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