I am trying to model a face and joined two parts together. I want to join vertices together at the area where they are not connected. When I use
M -> Merge -> Merge At Center the vertices both move to a weird position and don't just snap together. When I move the result vertice, I still get a dent in the model.
I tried :
Select A first then B, or B first then A
Magnet/Snap, move them close together
S -> Y -> 0
Select A then B ->
Removed the Mirror Modifier
Removed the Subdivision Surface Modifier
How do I get the vertices to merge together where they are and make the area smooth so that everything looks level? In the tutorial I am following, this seems to work flawlessly.