I've been following BlenderGuru's tutorial on ropes (https://www.youtube.com/watch?v=1drRNphACMc). It's a bit outdated but I've managed to get past some of the differences introduced in 2.8.

However, I have ran into a problem. My rope seems to have weird seams on the edges where the cylinders connect. I've checked and I don't have any double faces or vertices and the UV map lines up properly to each edge using 'Selected to Pixels'.

Seams with Shading Nodes

UV Map

Subdivision modifier

enter image description here

Is there something added in 2.8 that I need to change? I'm really not sure what the problem could be.

  • $\begingroup$ your texture is not completely seamless, so get a seamless one.... $\endgroup$ – Michael Ben David Nov 5 '20 at 5:44
  • $\begingroup$ The thing is that I’m using the same texture as the one in the tutorial, and in the tutorial he did not get any seams, it all worked perfectly. $\endgroup$ – Jakub Kwak Nov 5 '20 at 7:04
  • $\begingroup$ hmmm, recheck the node setup in his tutorial... $\endgroup$ – Michael Ben David Nov 5 '20 at 7:09
  • 1
    $\begingroup$ Is the 'Merge' distance in your Array modifier set high enough to weld the joins between elements? $\endgroup$ – Robin Betts Nov 5 '20 at 9:33

so the problem here is that your texture isn‘t seamless which you can fix by making it seamless in an imageprocessing software like gimp here is a youtube tutorial how to do that



Okay, I solved the issue. Thanks Robin Betts for the help. Just as he said, the problem was with the merge distance. Increased that and the seams are gone!

Thank you very much for the help everyone.


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