I've been following BlenderGuru's tutorial on ropes (https://www.youtube.com/watch?v=1drRNphACMc). It's a bit outdated but I've managed to get past some of the differences introduced in 2.8.
However, I have ran into a problem. My rope seems to have weird seams on the edges where the cylinders connect. I've checked and I don't have any double faces or vertices and the UV map lines up properly to each edge using 'Selected to Pixels'.
Is there something added in 2.8 that I need to change? I'm really not sure what the problem could be.