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Here's the file.

Steps:

  1. Select everything.
  2. File ‣ Import/Export ‣ FBX (.fbx)
  3. Turn on Selected Objects.
  4. Export FBX
  5. Upload character to Mixamo.

enter image description here

Expected:

  • Smooth surface
  • Uniform color

Results:

  • Areas around the mouth and neck are misshapen.
  • Head is grey. Body is white.

I'm worried that this might become a larger issue when I start to rig and animate this. How can this be fixed?

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Turn on Face Orientation in the overlay dropdown and you'll see that the whole head and neck apart from the lips has the normals inverted. enter image description here

In edit mode, select all and then ALT-N > Recalculate Normals.

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2
  • $\begingroup$ Thank you for taking the time to answer my question. $\endgroup$
    – BagBak
    Jan 9 at 17:30
  • $\begingroup$ No problem. If it helped, please mark the answer as accepted. $\endgroup$
    – John Eason
    Jan 9 at 18:19

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