0
$\begingroup$

i am learning the blender program following BlenderGuru videos: https://www.youtube.com/watch?v=nht2RoYBUfA I was drawing the donut texture. When I use the brush I don't have a single stroke but fragmented or reproduced in other points. the problem should be overlapping faces? Does anyone know how to do? help me please

enter image description here

enter image description here

$\endgroup$
1
  • $\begingroup$ Salman has given a solution, you can also select the whole mesh, then select one face to make it active, and unwrap with the Follow Active Quads option $\endgroup$
    – moonboots
    Commented Oct 8, 2020 at 7:25

2 Answers 2

2
$\begingroup$

enter image description here

HI . 1- Just make two cuts like Picture by selecting Edge loops and Press CTRL + E > mark seam 2- go to uv and press U to unfold it

GL .

$\endgroup$
1
  • $\begingroup$ Thank you mannnn <3 it was easier than I expected So is it normal for this to happen or did I do something wrong before? in the tutorial he doesn't have this problem and has a square lattice $\endgroup$ Commented Oct 8, 2020 at 8:37
0
$\begingroup$

By default a torus has its default UV as you can see below :

enter image description here

As time as you make seem cut and unfold it will change .

If you need to your mesh looks smooth normal just right click on your mesh in object mode and select shade smooth . you can even bake your own normal from a high poly mesh too .

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .