I want to add a world texture in Blender and choose its coordinate mapping to UV to create a particle system fade out effect when using an explosion modifier just as this dissolving tutorial does: https://www.youtube.com/watch?v=gD8qlNdEt6E. But when I tried to do this, I cannot find such an option (no "uv" in the option list):

enter image description here

Could anyone please tell me how I can do this? Appreciate for your kindly help~

up vote 2 down vote accepted

This is correct, world has no vertices so it cannot have UVs.

  • you're right, I made a mistake that the texture should be created in material texture panel. – Xiangyu.Guo Dec 8 '14 at 16:36

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