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In a scene, I have a Grid with hair particles growing out of it. The grid is a very large grassy field, so I want only the hairs close to the camera to render.

A sphere is parented to the camera, and the Weight Proximity modifier uses it as a target.

The vertex weights work fine with "Length" of the hair, but won't change the "Density."

Why is this?

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Solved! When applying said modifier, enable "Use Modifier Stack" (found under the Emission section in the Particle tab)

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