Hair particles are bouncing all over the place with Hair Dynamics turned on. I have seen other forums where they all had different solutions. Such as turning up the quality steps and others that I tried. None of these solutions worked for me. I am trying to simulate the hair that would follow a horses hair path with maybe a light breeze as he is walking. I came closer to the tail than I did with the mane. The tail I turned down the gravity settings in the field weights to .68 and increased the density target in the hair dynamics settings to 6.0 and the density strength up to one. Then increased the stiffness to 3.0 and the mass to 1kg. However by about frame 6 it starts dancing all over the place. These settings did not work at all on the mane. I uploaded the scene file and a screen shot in case anyone can have a look.
https://www.dropbox.com/s/ijdrtszrcsgifbf/hair_test.blend?dl=0