I have an imported model from Adobe Fuse with a basic animation. I have set up the clothes and skin to have the appropriate transparency but following the same workflow for the eyelashes does not seem to work. I have currently tried linking the file to a Diffuse BDSF and a transparent BDSF node mix shader but that doesn't seem to work out. In cycles this works out just fine but in Eevee this still shows the planes. I have checked that screen space reflections are on and that refraction is checked. Even still the render always shows the planes.
Any advice would be appreciated and I will make sure to follow up if I am able to figure this out.