I've tried and tried to figure out what setting I'm missing, and I'm starting to believe that maybe it just doesn't work. I'm using the internal Blender Render. I have a subtle blend transparency for my eyelashes on this model, and a "wet" transparent sphere around the eyeballs (separate from the eyes). When the lens of the glasses, with raytraced transparency for refraction, are in front of the eyelashes and eyespheres they don't render at all. If I change from raytraced to z-transparency, they render properly, but I don't have that nice refraction to make the lenses look more realistic. Any idea on how to solve this? I'll upload the .blend if requested.
Here's a render of each uploaded to imgur for reference.