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I am working on an antique lamp and want a point light inside it that should work as normal lamp bulbs work, spreading the light all around. However, i have used glass material for the lamp central part and tried the putting point light inside it and now it is not spreading around rather it makes a complete shadow of the glass.I am working in EVEE.

Point Light inside the glass cylinder not spreading like a bulb lamp

Glass Shader details I used in EVEE

More Glass S

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Adjust the alpha that is controlling the shadow.

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  • $\begingroup$ U mean for the point light or is there any for glass material. I am sorry can u plz be more precise?? $\endgroup$ Commented Jun 10, 2020 at 14:42
  • $\begingroup$ the alpha slider in the shader of the glass material. $\endgroup$
    – Bruk
    Commented Jun 10, 2020 at 14:45
  • $\begingroup$ I got it ,its in the shader details Thanks However it somewhat effects my other shadows like of the whole lamp on the wall which i want to be sharp , so any words on that? $\endgroup$ Commented Jun 10, 2020 at 14:45
  • $\begingroup$ if you are seeing some kind of noise on the wall that is the artifact of the alpha hashing either increase eevee samples under render tab or set shadow mode to none. $\endgroup$
    – Bruk
    Commented Jun 10, 2020 at 14:53
  • $\begingroup$ Thanks Alot Man! Really Appreciate it. $\endgroup$ Commented Jun 10, 2020 at 14:55

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