I have created a high-poly model of a fighter plane that I would like to export into Unity. While I am able to export the model into Unity it does not come with the details and artifacts I applied in Blender.
My research has brought to understand that the textures need to be applied to a single UV map which then can be applied to the model in Unity. Some of the methods I've tried involve joining all objects into one, creating a duplicate of the model and then doing a diffuse bake. However, this results in the map not baking at all or only producing sporadic little spots of the detail to bake.
My question is what are the steps for taking a complex model and baking several textures onto one map for export? Any advice would be greatly appreciated.
I've added a couple of screen shots to give you an idea of how I've attempted this.
I have my model and a duplicate with the black image texture I've tried to bake onto. The node setup is also for the duplicate model.
I also have my bake setting on diffuse..note the sporadic results on the UV map..I have even tried changing the ray distance with no luck