Ok, so I'm trying to bake a texture I made in Blender for a Unity game model ,since just importing the blend file ignores materials. However, I've run into a problem.
Here's what the model looks like before baking...
And here's what it looks like after.
I tried unwrapping the model and then baking with color Diffuse, and got the same results, while baking in Blender Render just gave me an error message saying there was nothing to bake.
Is there something I'm doing wrong when it comes to this model, or should I just start from scratch?