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I have a mode of a bathroom closet, and there is something wrong with the UV. I marked the seams, pressed "unwrap", but the checker texture look stretched for some reason. enter image description here

And then I tried separating one of the doors and the checker texture changed, but I didn't touch the UV:

enter image description here

Then I got to the UV editor, and tried to scale and rotate the UV, but it didn't change how the checker texture look on the model:

enter image description here

enter image description here

And for some reason, when I try to look at an image texture, the UV editor is a rectangle and not square: enter image description here

How can I solve it?

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  • $\begingroup$ What do you mean connect the uv texture? How do I use the texture coordinate node? $\endgroup$
    – Yogev
    Apr 29 '20 at 16:53
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You need to connect your UV map to the Checker Texture.
Use Texture coordinate node for that.

enter image description here

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  • $\begingroup$ Thank you. It looks better now. i.imgur.com/kYAXX5i.jpg Is it something I need to do every time I bring a new texture? Do I have metallic and roughness maps, do I need to plug the coordinate node to those maps as well, or is it enough to plug it just into the base color? $\endgroup$
    – Yogev
    Apr 29 '20 at 17:22
  • $\begingroup$ Hey :). Procedural textures (checker, voronoi, etc.) use Generated coordinates by default, so you need to plug your UV Map. Image textures (roughness, metallic) use the UV map automatically. $\endgroup$ Apr 29 '20 at 17:42

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