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How can I get the checker texture to display evenly(in square shapes), when dealing with kind of cone object. P.s. I tried UV unwrap, but for some reason it didn't really help. Thank you in advance! enter image description here

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    $\begingroup$ Hi :). You connected generated coordinates, not your UV map ;) $\endgroup$ Commented Jan 22, 2022 at 14:25
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    $\begingroup$ I think you'll have to UV unwrap it to get it just the way you want. When I say UV Unwrap, there are multiple types, like normal unwrap, or smart uv project, project from view, etc. You'll have to use a method, unwrap it, and then go in and tweak it manually, to get it just the way you want it. Usually I go with "Unwrap" after adding seams, then go in and tweak to get it to the way I want $\endgroup$
    – Aswin
    Commented Jan 22, 2022 at 15:20
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    $\begingroup$ Hi, congrats on your first question here! If my answer below didn't answer your question then some more detail could be helpful, such as a screenshot of your cone's UV map and an example of what you mean by “checker texture to display evenly (in square shapes)”. Also, it's sometimes a good idea to post your blend file, or a truncated version of it that has the problem. The Blender StackExchange has its own service to share blend files: blend-exchange.com/help $\endgroup$
    – KickAir8p
    Commented Jan 22, 2022 at 19:25

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With nods to Jachym Michal's and Aswin's comments above, given this (or similar) UV map:

enter image description here

An effect like what you've described can be achieved by this material:

enter image description here

Please note (pink arrows) that the Texture Coordinate node's output must be UV to use the object's UV Map, and the Checker Texture node's Scale must be a power of 2 (... 8, 16, 32 ...) to wrap around the cone evenly.

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