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3 years, 4 months ago
I'm having trouble using the Smart UV Project Unwrap in Blender 2.81. When I go into shading to check the Unwrap, I apply a basic checker texture and it shows a stretch in the Z axis. Why is this so? How can I fix this, make them square checkers.
Jan 27, 2020 at 8:43
This usually happens, when your object has
You need to apply scale first for a correct UV unwrap.
Object > Apply > Scale
Also, make sure your texture is connected to the UV map
Jan 27, 2020 at 8:48
jachym michal jachym michal
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