# How do I properly set up Subsurface Scattering for a human skeleton for Cycles?

I have a 3D-model of a human skeleton with 8K textures and would like to properly set up Subsurface Scattering and the materials. I've looked around but I'm a little confused about which sockets to connect to which map etc. Here's a download link for the mesh and all textures: https://www.dropbox.com/s/tlawz8o55cngdaq/HumanMaleSkeleton1.zip?dl=0 If anyone could give me an example of how to set up the materials as good and physically accurate as possible with the maps I have I would really appreciate it.

Under the green label on the right with Principled BSDF turn up Subsurface for subsurface scattering; also adjust the Subsurface color. You can also increase the Subsurface Radius very slightly.