I had some difficulty finding information about the usage of the Subsurface Scattering parameters in the Principled BSDF node for a skin material, so here are some questions I have that are still unanswered despite my efforts regarding the parameters:
- Is the
Subsurface
parameter value always at1.0
for a skin material? If not, does it need to be mapped with a texture? - Would the
Subsurface Radius
parameter be constant across the face of a real person? If not, how can I map this value with a texture given it accepts aVector
input? - Is the
Subsurface Color
intended to have a subdermal map as its input? - Is there a document that lists parts of the skin and common SSS values for them?
I'm working with a cartoonized character and I think introducing more realism to its skin can give me better results, but accuracy isn't a priority.