When I export .fbx files and view them in the Windows 10 3d Viewer, they dont have the textures on them. How can I preview my .fbx files with textures in the Windows 10 3d Viewer?

My .fbx files work in unity as usual, because I import them without textures and add the textures in unity.
With 2.79 I would my object as .fbx and the UV map as an image and in the Windows 10 3d Viewer my object had the texture on it. There was some function like apply texture.
When exporting from 2.8 (with the same steps) the 3D viewer does not show any texture on my models.

  • $\begingroup$ Welcome to Blender.SE, Felix. I have edited your question to make it better readable, can you confirm that I have not altered it's meaning. I don't understand the main question. What 3D viewer are you refering to? Are you trying to export an FBX from Blender 2.8 and it is missing textures? $\endgroup$ – Leander Sep 20 '19 at 9:01
  • $\begingroup$ Thank you for your help, my english isnt the best. I mean the standard windows 3D viewer. With 2.79 I could easily export my object as .fbx + the UV map as an image and in the 3D viewer my object had the texture on it. There was some function like "apply texture". Now with 2.8 i export the object as a .fbx file and the UV map but in the 3D viewer it does not have any texture on it. $\endgroup$ – Felix Sep 20 '19 at 17:28
  • $\begingroup$ Your comment made it clear to me. I have tried to add the information from your comment to the question. Unfortunately I can't help you, since I have never used the windows 3D viewer. Good luck! Feel free to add information to your question by editing when you have new ideas. $\endgroup$ – Leander Sep 20 '19 at 18:17
  • $\begingroup$ Can you recommend any software for a preview or for showing the fbx to other people? $\endgroup$ – Felix Sep 20 '19 at 18:20
  • $\begingroup$ Blender is pretty good, otherwise the is Autodesks FBX Review. $\endgroup$ – Leander Sep 20 '19 at 18:28

Make sure you save your texture into the folder where your fbx file is.

enter image description here

In the image I am in UV Editing

  • $\begingroup$ Thats what I have already done. $\endgroup$ – Felix Sep 20 '19 at 17:31

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