I tried to export blender assets to Unity. I know it's a common thread in this Stack. But I still didn't figured it out.
Blender crash like half a time whenever I try to bake.
I figure out how to get the baked images, and save it in a texture folder.
But the FBX export doesn't have the required material in UNITY and show only in with grey mat. Whenever I try to make my own material with the baked image and apply to the models, it doesn't fit to the models, it is not following its UVs.
Is there a "easy" way to export to fbx including its materials. I tried FBX addon bundle exporter but it did not work. (Missing files I guessed ?)
I'm using the Cycle render with the PBR Materials Add on Blender 2.79.