Exporting a Blender model in FBX using different settings for Forward and Up is not giving expected result when exported to Unity
I have a cube in Blender that I assigned different colors to for each of its sides as shown below.
I exported the Cube to FBX format using all possible combinations of the Transform's Forward and Up settings as shown below
When I imported the models to Unity, I see the Cubes from the FBX files in the exact same orientation irrespective of what settings I have used for Forward and Up when exporting from Blender
Since I've exported the Cube with different Forward and Up values from Blender to FBX files, I was expecting different orientations of the cube when I import the FBX files in Unity, but that is not happening here. Wouldn't the Forward and Up settings when exporting to FBX has no impact on how the models are oriented when imported to Unity?
All the files are available at: https://wetransfer.com/downloads/e78be26ddf55b85e0414b8a2ea238fd620231207110717/b5c95b