Dear gardian angles from stackexchange,
I am working with Blender 2.82 and Unity 2017. I know that it is a common problem that .blend files of a higher version cannot be read by Unity. Apart from trying out different .fbx export and import settings. I tried the following:
The .fbx file looks normal when I import it in Blender 2.82 and also in Blender 2.79.
In blender, the normals look normal (in Edit mode with an extended arm)
How can I import an .fbx file in Unity without the spiked elbow?
Thank you in advance!