Dear gardian angles from stackexchange,
I am working with Blender 2.82 and Unity 2017. I know that it is a common problem that .blend files of a higher version cannot be read by Unity. Apart from trying out different .fbx export and import settings. I tried the following:
Exporting my project from blender to Unity as .fbx. This results in a spiked object.
The .fbx file looks normal when I import it in Blender 2.82 and also in Blender 2.79.
Saving this .fbx file as .Blend file using Blender 2.79 cannot be read by Unity either (while normal .blend files from 2.79 can).
In blender, the normals look normal (in Edit mode with an extended arm)
How can I import an .fbx file in Unity without the spiked elbow?
Thank you in advance!