I'm trying to bake a normal map from my high poly sculpted model to my low poly model.

From left to right: 1. Lowpoly model without the normal map 2. Lowpoly model with the normal map 3. Highpoly model.

I use Non-Color image input, the texture itself looks fine, but the LookDev preview is completely broken. What is going on?


  • 2
    $\begingroup$ You need to plug a normal mode between the texture and the normal socket of the principled shader $\endgroup$ – aliasguru Jun 14 '19 at 10:30
  • $\begingroup$ You are right. I've tested this and added an answer based on it. Thanks! $\endgroup$ – unfa Jun 14 '19 at 10:49

What is missing is a Normal Map node between the Image Texture node and the Principled Shader node:

enter image description here


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