0
$\begingroup$

I'm trying to bake a normal map from my high poly sculpted model to my low poly model.

From left to right: 1. Lowpoly model without the normal map 2. Lowpoly model with the normal map 3. Highpoly model.

I use Non-Color image input, the texture itself looks fine, but the LookDev preview is completely broken. What is going on?

Screenshot

$\endgroup$
  • 2
    $\begingroup$ You need to plug a normal mode between the texture and the normal socket of the principled shader $\endgroup$ – aliasguru Jun 14 at 10:30
  • $\begingroup$ You are right. I've tested this and added an answer based on it. Thanks! $\endgroup$ – unfa Jun 14 at 10:49
1
$\begingroup$

What is missing is a Normal Map node between the Image Texture node and the Principled Shader node:

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.