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Does it matter if I decide to bake a Normal map from a High Poly mesh to a low poly mesh first and then Create Textures on the low poly one?

Because as of now, I have not created Textures, But I have sculpted detail on the High Poly. Can I just do it withouth textures? It's fine?

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If you're not going to add bump, displacement or normal textures onto the high poly model, then it does not make a difference wether you bake it before or after adding textures.

All sculpted detail will properly be baked regardless of (color) textures.

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  • $\begingroup$ No. The High Poly is just there to create the normals, then I don't need it anymore. $\endgroup$ – Pherion Oct 7 '16 at 16:15

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