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First I scuplted a high-poly model of stylized character. Secondly I did retopology and UV unwrap my low-poly model. Then I tried to bake from high-poly to low-poly, but my normal map eneded up with color spots. I also tried a diffent values of extrusion and max ray distance, but it didn't help at all. I make attempt to bake with cage, but it only got worse - almost everything turns green. Is it possible baking doesn't work because my low-poly slightly bigger than high-poly? Or it can be because of bad retopo? enter image description here enter image description here

This is my character https://drive.google.com/file/d/1Qj3GjZl6hm-oTi9bASXBtVverPu7lXBp/view?usp=sharing

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  • Apply the scale of your low-poly
  • Recalculate the normals of your low-poly (they are inverted)
  • Choose an Extrusion value of 0.1 and a Maximum Ray Distance of 0
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