So after I bake the normal map from high poly object to low poly object, it has these weird smooth patches sticking out of it.In the image below, you can see that there are quite a lot of low poly object sticking out of the mesh, but is that really the problem? Because some other objects baked relatively well even if they have a few spots sticking out. But then again, I know very little besides the absolute basics of baking and retopology.
So here's the normal map on the low poly object, and the normal map looks like this:
The normal map is 4096x4096. And so the high poly model looks something like this:
And here's how it looks when high poly is overlapping low poly model:
And here's the retopology I did for it:
It might be a bit low poly, so I made one with a higher poly count, and it looked like this:
So yeah, i have 0 idea what to do, I tried making different retopologies, changed the seams, changed the bake settings, but still got nearly the same results. I used extrusion of 0.02 m and max ray distance is also 0.02 m. I haven't baked the cavity map yet, because I think it won't affect it at all, if the normal map is bad.
Any help would be appreciated. Thanks!