So after I bake the normal map from high poly object to low poly object, it has these weird smooth patches sticking out of it.In the image below, you can see that there are quite a lot of low poly object sticking out of the mesh, but is that really the problem? Because some other objects baked relatively well even if they have a few spots sticking out. But then again, I know very little besides the absolute basics of baking and retopology.
So here's the normal map on the low poly object, and the normal map looks like this:
So yeah, i have 0 idea what to do, I tried making different retopologies, changed the seams, changed the bake settings, but still got nearly the same results. I used extrusion of 0.02 m and max ray distance is also 0.02 m. I haven't baked the cavity map yet, because I think it won't affect it at all, if the normal map is bad.
Any help would be appreciated. Thanks!