1
$\begingroup$

I've seen this problem many times, but I still can't find a solution to it.
When I bake the two objects, the normal map is completely blue.
Here are my steps:

  1. Select both meshes and click alt+g to clear the location
  2. Click the Normal node in the node editor
  3. Click the high-poly mesh (without the UV map)
  4. Shift click low-poly mesh (with the UV map)
  5. In the render-Bake settings, set bake type to normal, check selected to active and set the ray distance to 0.1
  6. Click Bake

Screen capture: https://drive.google.com/file/d/1Rc5plmrgHKqXaKSYGr9aAUrA_SkWHHIX/view
Blender File: https://drive.google.com/file/d/1-5BUs2dgk0lVyjhgKR0NsDqW18e0nSV6/view?usp=sharing

$\endgroup$
1
$\begingroup$

Your low poly has 2 materials, so I guess you need to also create an Image Texture node in the other material with the same Normal image loaded. Or simply delete Material.001 and bake.

$\endgroup$
1
  • $\begingroup$ Thanks, it worked. $\endgroup$
    – math
    Jun 1 at 18:26

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.