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I'm mixing animations in NLA editor, and I want start with follow constraint turned off.

For example, I want my character to wave, and then play the walk cycle with follow path.

The keyframing influence didn't help, the timeline is snapping origin forward.

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  • $\begingroup$ Suggest with follow path constraint, removing path animation and keying in the offset (0 is one end 1 is the other) Example This way the animation can be moved easily using NLA. $\endgroup$
    – batFINGER
    Commented Jul 18, 2018 at 7:42

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Okey I found the solution to keyframe follow path curve. You Need Delete Evalution Time in Fcurve.enter image description here

And Then Manually Set Values Frames and Evalution Time, Click I to keyframe.enter image description here

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