Blender newbie here!
I made an animal following the method used in this youtube tutorial: https://www.youtube.com/watch?v=JjW6r10Mlqs
I now want to make it more detailed, so I tried sculpting on it. To get detail, I turned dyntopo on, but that turned the mirror modifier off. When I turned dyntopo off after I did some sculpting, and turned mirror back on, I noticed some holes formed around the 'seams'/ the edge where the mirrored sides meet.
Am I going about adding detail to the low poly creature in the right way? How can I fix these holes? Is there a way to keep mirror and dyntopo both on at the same time?
Thanks in advance!