0
$\begingroup$

I am trying to create a curve in the graph editor with my interpolation set to constant and a noise modifier added.

The noise modifier seems to only generate curved lines. I need them to be constant. I want 0 interpolation between the points, is this possible?

I am trying to generate a random transform over a period of time for an object. But i need it to be constant, no interpolation between the transforms. Maybe there is an easier way to do this.

$\endgroup$
3
  • 2
    $\begingroup$ Consider baking the noise with the respective step size, then set the resulting keys to constant. $\endgroup$
    – Leander
    Apr 17, 2018 at 21:47
  • $\begingroup$ @Leander Can you add this as an answer with more detail. I will try it and give a point if it works too. $\endgroup$
    – prolink007
    Apr 18, 2018 at 14:58
  • $\begingroup$ @Not necessary, Rich's answer is better and simpler. $\endgroup$
    – Leander
    Apr 18, 2018 at 15:32

1 Answer 1

1
$\begingroup$

I believe you can achieve what you desire by using an additional modifier after the noise - a Stepped modifier.

stepped modifier

The Noise modifier generates the 'smooth' noise while the Stepped modifier breaks the curve into distinct bands (Step Size) and keeps the value at the same value for the duration of that band.

$\endgroup$
1
  • $\begingroup$ Exactly what i needed. ty $\endgroup$
    – prolink007
    Apr 18, 2018 at 14:57

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .