I am trying to create a curve in the graph editor with my interpolation set to constant and a noise modifier added.

The noise modifier seems to only generate curved lines. I need them to be constant. I want 0 interpolation between the points, is this possible?

I am trying to generate a random transform over a period of time for an object. But i need it to be constant, no interpolation between the transforms. Maybe there is an easier way to do this.

  • 2
    $\begingroup$ Consider baking the noise with the respective step size, then set the resulting keys to constant. $\endgroup$ – Leander Apr 17 '18 at 21:47
  • $\begingroup$ @Leander Can you add this as an answer with more detail. I will try it and give a point if it works too. $\endgroup$ – prolink007 Apr 18 '18 at 14:58
  • $\begingroup$ @Not necessary, Rich's answer is better and simpler. $\endgroup$ – Leander Apr 18 '18 at 15:32

I believe you can achieve what you desire by using an additional modifier after the noise - a Stepped modifier.

stepped modifier

The Noise modifier generates the 'smooth' noise while the Stepped modifier breaks the curve into distinct bands (Step Size) and keeps the value at the same value for the duration of that band.

| improve this answer | |
  • $\begingroup$ Exactly what i needed. ty $\endgroup$ – prolink007 Apr 18 '18 at 14:57

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