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I have the following box:

picture of box

What I would like to achieve is to have a smooth edge in the top-right corner, so it looks like a curve.

What I've tried is to make the faces really small, and then apply my red texture to just a few of them, but it still looks hacky.

enter image description here

Anyone sitting on any nice techniques for achiving something like this:

enter image description here

Notice how the black color is kind of rounded around the corner

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  • $\begingroup$ how about at texture? $\endgroup$
    – David
    Commented Mar 16, 2018 at 13:14
  • $\begingroup$ @David yeah, this answer suggests that as well: blender.stackexchange.com/a/103240/53858 I'm wondering what that "masking" part is called so I can still decide the material without having to edit and reimport a texture. $\endgroup$
    – CapableWeb
    Commented Mar 16, 2018 at 13:17

1 Answer 1

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Why not do this with textures?

Simply make a black-and-white image texture, and use it to switch between two different material node layouts. It'll be better for performance as well, because there's fewer faces.

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  • $\begingroup$ Oh, that sounds good to me! I'll give that a try. What is the "use it to switch between two different material node layouts" part called so I know what to search for? Feels similar to what "masking" would do, is that the right term? $\endgroup$
    – CapableWeb
    Commented Mar 16, 2018 at 13:09
  • $\begingroup$ Yes, this is masking. You use a Mix Shader node to mask between completely different material trees, or a MixRGB node if all you want to change is the color. Or you can just plug your image texture straight into the shader node if you want a color image. $\endgroup$
    – SilverWolf
    Commented Mar 17, 2018 at 22:21

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