I want to make something like a curve-shape pipe,
so I use curve (I make an edge and convert it to curve because I need it like that in original work) and bevel it with bevel>object> beziercircle and it looks like that:
After that I convert it to mesh, and do bevel of the angle edge loop in the middle
So how can I make it even and smooth without these crease that indicated by red arrows? I add subdivision modifier and auto-smooth but it still the same.