On models with a lot of holes/protrusions and other details which require extra loopcuts, how can I keep those loopcuts from having a large effect on other parts of my model?
For example, I want to keep this edge smooth like it is now, but there are some unwanted subsurfing of the inner corner:
If I add a loopcut to fix it, it adds a bump in the nice outer curve:
Is there a way sharpen up the inner corner without messing up the nice outer curve?
I tried mean crease, but it causes a lot of distortion and too-sharp edges.
Another example of a similar problem: