The solidify modifier creates new geometry normal to the surface of a base mesh. This works well in many applications but creates intersecting faces for many geometries beyond a critical thickness.
Are there any straight-forward, reliable methods of creating a more desirable internal mesh? There are two acceptable outcomes:
- Preserve the detail of the base mesh
- Simplify the geometry (beyond a critical thickness)
There are manual methods of addressing the problem but this does not scale well; achieving a uniform wall thickness across any non-trivial mesh presents quite the undertaking.
This problem crops up frequently in the world of 3D printing where solid parts are needlessly resource-intensive.