I'm finding many issues with making a mesh for a 3d model more uniform. With the current state it is in; it looks messy, is hard to sculpt smoothly creates divots when the triangles don't line up, and generally makes the model look unprofessional. I was wondering if there is some sort of setting or modifier in blender that can fix this, or would i have to do it by hand?
The first picture is my model's arm, the second is mileena's arm from MKX which is what i would like my mesh to resemble.