I made a fairly low-poly humanoid model, and I've succeeded in rigging one side of the model, but when I tried to rig the opposite side, the mesh wouldn't move with the armature's bones (at least not that much). I've attached the blender file, and also attached an image displaying the problem. Does anyone know how I could fix this?
.blend file: https://www.dropbox.com/s/uc5km8amd5p2201/thingyrigged2backup.blend?dl=0