I'm trying to model a Low-Poly sky island but I can't get the mesh to have an equal number of vertices at each side.
If i try to model it it looks somthing like this:
I want the vertices to be equally distributes across the whole mesh. My model has much more vertices at the bottom than at the top (technically both sides have an equal amount of vertices but the top side has more area)
My model doesn't really look like the Low-Poly models currently used in games e.g.:
It would be very helpful if anyone can show me how to model a good looking Low-Poly floating island. (The top shouldn't be too uneven, because I will create houses on top of the Islands in a game)
I'm not very experienced in texturing models, so I don't know how to texture Low-Poly models correctly. Should I use Vertex-Paint or UV-Mapping? How can I Import the textures correctly into Unity? What should I do to achive a texture and lighting like picture 2?
Thanks in Advacne, Sebastian