I'm new to blender and trying to rig a model for animation later. I have made the model, and attached bones to the mesh. However, for some reason, the bones that control the right side of the mesh (right arm and legs) don't do anything, but the left side bones work but what they do is mirrored. enter image description here

enter image description here

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    $\begingroup$ could you share your file? for example on blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Aug 18, 2018 at 15:32
  • $\begingroup$ Did you applied Rot & Scale (CTRL+A+Apply Rot & Scale, in object mode) on your model before any skinning or rigging process? That could be the reason you are seing distorted mesh. $\endgroup$ Aug 18, 2018 at 15:36
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    $\begingroup$ If you have a mirror modifier it should be on top of the modifier stack $\endgroup$
    – Denis
    Aug 19, 2018 at 0:20
  • $\begingroup$ Could you upload your .blend file on blend-exchange.giantcowfilms.com so I can check and try to help you? $\endgroup$
    – Tak
    Aug 24, 2018 at 12:33

1 Answer 1


Actually, I think I know how to fix. I still have the mirror modifier on the mesh, as in I haven't applied it. Would that be the issue?

  • $\begingroup$ Yep, it was because I didn't apply the mirror modifier before adding the armature. Oops $\endgroup$
    – AlfieC
    Aug 26, 2018 at 12:14

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